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Entertainment Software Association (2002).
Essential facts about the computer and video game industry. Entertainment Software Association report 2000-2001. Zhang Z, Shan Y (2001) State of the industry report. We believe human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide novel experiences of seamless transitions between real and virtual worlds. Pacmen and Ghosts are now real human players in the real world, experiencing mixed computer graphics fantasy–reality provided by using the wearable computers. It emphasizes collaboration and competition between players in a wide outdoor physical area which allows natural wide-area human–physical movements. Our human Pacman research is a physical role-playing augmented-reality computer fantasy together with real human–social and mobile gaming. Human Pacman is a novel interactive entertainment system that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless LAN, ubiquitous computing, and motion-tracking technologies.